Problems Compiling Application With 2.8.10 For Mac

03.10.2019

  1. Problems Compiling Application With 2.8.10 For Mac Free

From August 22, 2016, Microsoft has started upgrading Office 2016 for Mac Applications from 32-bit version to 64-bit version. At the time being, all 32-bit versions should be upgraded already. While the majority of Office 2016 for Mac users did not notice any changes, a few of them have reported about an error message saying: “Compile error in hidden module: Link”, which occurred immediately after the upgrade. This issue might happen only if there are some incompatible 32-bit add-ins on the Office.

VBA Code problems list (Mac). UserForm and controls problems on Mac Rowsource does not exist on a Mac to fill the listbox. Application.DisplayFormulaBar = Not Application.DisplayFormulaBar But on a Mac this is not working,there used to be just one formula bar on the screen.

In other words, some add-ins on the Mac OS contain a code, which is incompatible with the current version of the Office 2016 for Mac. To check that, you should open any of the Office 2016 for Mac application and look for the buttons of add-ins colored in grey.

Besides, you may notice that the add-on buttons are completely missing from the ribbon. In case your Office 2016 for Mac has been successfully upgraded to the 64-bit version, but some of the 32-bit add-ons were left installed, there is the only way to fix “Compile error in hidden module: Link” error – to disable incompatible add-ins. Open Office 2016 for Mac application and turn off the add-ins. Once done, got to Tools and open Templates and Add-ins. All available add-ins will be displayed in the Global Templates and Add-ins list.

Problems Compiling Application With 2.8.10 For Mac

Problems Compiling Application With 2.8.10 For Mac Free

To turn off the ones that are incompatible with the upgraded 64-bit version of Office 2016 for Mac, press + or – option. Once done, click OK and restart the app. To repair damaged system, you have to purchase the licensed version of Reimage Reimage.

The same “Compile error in hidden module” error message may show up on Windows OS as well. It may happen bug if the Microsoft Office Startup folder or the Microsoft Excel Startup folder contains Pdfmaker.dot and Pdfmaker.xla files that belong to Adobe Acrobat PDFMaker add-in template. In addition, a research revealed that “Compile error in hidden module” error is more common on the Windows systems running Norton AntiVirus software.

Luckily, to fix “Compile error in hidden module” error on Windows OS, you just have to perform several simple steps: Fix 1. Download the latest version of the add-in for Adobe Acrobat 5.0 To download the latest version of the add-in for Adobe Acrobat 5.0, go to the official Adobe’s website and perform the installation manually. Change the location of Pdfmaker.dot and Pdfmaker.xla files Go to the Office or Excel Startup folder and check if Pdfmaker.dot and Pdfmaker.xla files are listed there. In case one of both of these files are located in this folder, our recommendation would be to transfer it/them to My Documents Folder. Last, but not least, once the “Compile error in hidden module” error fix is finished, both Mac and Windows OS users are strongly recommended to initiate a thorough system scan with an optimization tool.

Windows users can try, while is a perfect choice for Mac OS system’s maintenance. Reimage - a patented specialized Windows repair program. It will diagnose your damaged PC. It will scan all System Files, DLLs and Registry Keys that have been damaged by security threats. Reimage - a patented specialized Mac OS X repair program. It will diagnose your damaged computer. It will scan all System Files and Registry Keys that have been damaged by security threats.

This patented repair process uses a database of 25 million components that can replace any damaged or missing file on user's computer. To repair damaged system, you have to purchase the licensed version of malware removal tool.

Hi I have compiled my application on windows using unity 2.6.1f3 to a mac universal binary. When I copy the app to my mac and try to run it nothing happens at all. I checked the Mac player log file and no errors are generated. I checked inside the /Contents folder of the app and in the MacOS/ folder. The file in that folder which should be a unix binary file shows up as a Document instead. I suspect this has something to do with it, but am unsure how to change the type of the file or why unity is compiling it this way.

My application works perfectly when compiled for windows or the web player. Any pointers would be appreciated Thanks. Michael, you are an awesome human being. This has been messing with me for months, and I wasn't computer-literate enough to understand your answer. I did some research, came back to your answer, and it worked! In order to save others some time, I thought I'd explain how to do this long-form.

For those of you who have no idea what 'chmod' is, and couldn't understand how this was supposed to be implemented, the suggestion above is to: 1. Open your Terminal, and type 'chmod 755/' 2. Then you need to figure out the path to your build, and add that to the file path, which began with 'chmod 755/' 3. You have to go all the way to the root terminal file inside your.app file.

So, right click on your.app build file and select show package contents. Double-click the Contents folder, then MacOS, and then you'll see the whole path at the bottom of your folder window. If you can't see a path, enable that in your view settings.

Transcribe that list of locations into the form described by Michael: chmod 755 /PathToYourApp/Contents/MacOS/YourBuildName In practice, the final path I entered into the Terminal looked like this: chmod 755/Macintosh HD/Users/Gabe/Desktop/Devil's Dating Service the Game Mac OSX/Contents/MacOS/Run Tree Run! Hit return, and it should open your file.

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