Cocosbuilder Mac Cocosbuilder For Mac

03.11.2019

Cocosbuilder
  1. Cocosbuilder Mac Cocosbuilder For Mac Pro

CocosBuilder Mac版是一款专属于Mac OS系统的Mac开发编辑器,看成Mac OS系统上最牛的开发编辑器,cocosbuilder与interface builder 类似,是cocos2d下简单快速进行精灵,层,场景布局的工具。对于开发Cocos2d-iPhone引擎做的2D开发者来说最大的福音。.

Cocosbuilder mac cocosbuilder for mac

We are building a content editor that brings up a 'cocos Player' in an NSWindow for test purposes. The user can test some content and then close the window. So I need to be able to shutdown cocos and re-start within the same app. Everything is working if I use the CCMACUSEDISPLAYLINKTHREAD threading model.

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I had to make a fix in CCDirectorMac to get this working. In CCDirectorMac stopAnimation I had to set the runningThread to nil since it is not set to nil by the #if and #elif when using CCMACUSEDISPLAYLINKTHREAD. Anyway so now I am able to 'end' a director and then re-start it later with no issues.

My question though is this: If I am building an AppKit editor with occasional use of cocos2D whould my threading model really be CCMACUSEMAINTHREAD as is suggested in the documentation? When I do use CCMACUSEMAINTHREAD I get a HANG in in stopAnimation on the line: CVDisplayLinkStop(displayLink); I think the main thread would be fine and would avoid threading issues for our tool. Performance is not a concern. I can't find any sample code that shuts down and restarts cocos2d in an NSWindow. So my assumption here is that I am in untested waters (or little tested waters). My steps to shutdown/restart are:. Call CCDirector sharedDirector end.

This calls stopAnimation. Then re-initialize cocos2d the same way I did originally Any advice on threading models for a Mac desktop app.

Cocosbuilder Mac Cocosbuilder For Mac

Cocosbuilder Mac Cocosbuilder For Mac Pro

And why CVDisplayLinkStop hangs would be greatly appreciated. Thanks in advance.

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